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Old Nov 24, 2006, 05:43 AM // 05:43   #1
Jungle Guide
 
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Join Date: Jun 2005
Location: USA
Guild: Grenths Rejects [GR]
Profession: Me/
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Default Deadly Nightshade [PvE]

Something I came up with in my head while messing around with dervish skills.

D(eadly)/N(ightshade)
Purpose: Damage

12 + 1 + 3 = 16 Scythe Mastery
10 Curses
8 + 1 = 9 Mysticism
Rest in Earth Prayers

Chilling Victory / Eremites Attack / Lyssas Assault
Vital Boon
Mystic Sweep / Mystic Vigor / Zealous Renewal
Reapers Sweep {E} / Wounding Strike {E}
Twin Moon Sweep
Mark of Pain
Plague Touch / Poisoned Heart
Ressurection Signet / Free Slot

Fairly easy build to use, although I haven't tested it, but if someone would like to be my guest. Basic thing is to cast mark of pain on middle of the mob, and attack it using the various scythe attacks available. The elite really can change to anything especially if you don't want your middle target to die too early you might want to take something that may help you survive/keep energy up. Twin moon sweep I added because you can swing twice, thus triggering mark of pain twice (so I assume). I don't know if this build has energy issues, but if it does, then replace mystic sweep with zealous renewal, or any other skill you see fit. Plague touch is mainly for some bad conditions like blind, crippled etc, and poisoned heart can be substituted for it for more damage because you can use twin moon to activate its effects without suffering the period of degeneration for too long. Vital boon is in there for the spammable enchantment that can be taken off and re-applied over and over again.

Pros: Massive AoE damage added on to the already impressive AoE the dervish naturally does. Easily takes off conditions with plague touch.

Cons: No wild blow, so ranger stances will annoy you, but just put it on Koss or another melee hero to remedy. Enemies run from mark of pain once they notice their health dropping. No remedy for this but to just kill them fast. Two ele heroes running searing flames should bring them down pretty quick.

Alternatively this could be run as a D/x if you plan to have a necro hero bring mark of pain. Only problem is that you can't be sure he will use it and if so be able to identify which monster he used it on.

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